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drm_framebuffer already holds per-plane pitch and offsets, which is filled out for us when we create the framebuffer. Nuke our local copy in the plane struct. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Reviewed-by: Sebastian Reichel <sebastian.reichel@collabora.co.uk> Cc: Tomi Valkeinen <tomi.valkeinen@ti.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-7-daniels@collabora.com
11 KiB
11 KiB