Burak Emir 2cdae413cd rust: add dynamic ID pool abstraction for bitmap
This is a port of the Binder data structure introduced in commit
15d9da3f81 ("binder: use bitmap for faster descriptor lookup") to
Rust.

Like drivers/android/dbitmap.h, the ID pool abstraction lets
clients acquire and release IDs. The implementation uses a bitmap to
know what IDs are in use, and gives clients fine-grained control over
the time of allocation. This fine-grained control is needed in the
Android Binder. We provide an example that release a spinlock for
allocation and unit tests (rustdoc examples).

The implementation does not permit shrinking below capacity below
BITS_PER_LONG.

Suggested-by: Alice Ryhl <aliceryhl@google.com>
Suggested-by: Yury Norov <yury.norov@gmail.com>
Reviewed-by: Alice Ryhl <aliceryhl@google.com>
Signed-off-by: Burak Emir <bqe@google.com>
Signed-off-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
2025-09-22 15:52:44 -04:00
2025-09-22 15:52:44 -04:00
2022-09-28 09:02:20 +02:00
2025-02-19 14:53:27 -07:00
2025-08-31 15:33:07 -07:00
2024-03-18 03:36:32 -06:00

Linux kernel
============

There are several guides for kernel developers and users. These guides can
be rendered in a number of formats, like HTML and PDF. Please read
Documentation/admin-guide/README.rst first.

In order to build the documentation, use ``make htmldocs`` or
``make pdfdocs``.  The formatted documentation can also be read online at:

    https://www.kernel.org/doc/html/latest/

There are various text files in the Documentation/ subdirectory,
several of them using the reStructuredText markup notation.

Please read the Documentation/process/changes.rst file, as it contains the
requirements for building and running the kernel, and information about
the problems which may result by upgrading your kernel.
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