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selftests: drv-net: xdp: make the XDP qstats tests less flaky
The XDP qstats tests send 2k packets over a single socket. Looks like when netdev CI is busy running those tests in QEMU occasionally flakes. The target doesn't get to run at all before all 2000 packets are sent. Lower the number of packets to 1000 and reopen the socket every 50 packets, to give RSS a chance to spread the packets to multiple queues. For the netdev CI testing either lowering the count or using multiple sockets is enough, but let's do both for extra resiliency. Acked-by: Stanislav Fomichev <sdf@fomichev.me> Link: https://patch.msgid.link/20251113152703.3819756-1-kuba@kernel.org Signed-off-by: Jakub Kicinski <kuba@kernel.org>
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@@ -687,9 +687,12 @@ def _test_xdp_native_ifc_stats(cfg, act):
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"/dev/null"
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# Listener runs on "remote" in case of XDP_TX
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rx_host = cfg.remote if act == XDPAction.TX else None
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# We want to spew 2000 packets quickly, bash seems to do a good enough job
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tx_udp = f"exec 5<>/dev/udp/{cfg.addr}/{port}; " \
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"for i in `seq 2000`; do echo a >&5; done; exec 5>&-"
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# We want to spew 1000 packets quickly, bash seems to do a good enough job
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# Each reopening of the socket gives us a differenot local port (for RSS)
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tx_udp = "for _ in `seq 20`; do " \
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f"exec 5<>/dev/udp/{cfg.addr}/{port}; " \
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"for i in `seq 50`; do echo a >&5; done; " \
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"exec 5>&-; done"
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cfg.wait_hw_stats_settle()
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# Qstats have more clearly defined semantics than rtnetlink.
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@@ -704,11 +707,11 @@ def _test_xdp_native_ifc_stats(cfg, act):
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cfg.wait_hw_stats_settle()
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after = cfg.netnl.qstats_get({"ifindex": cfg.ifindex}, dump=True)[0]
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ksft_ge(after['rx-packets'] - before['rx-packets'], 2000)
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expected_pkts = 1000
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ksft_ge(after['rx-packets'] - before['rx-packets'], expected_pkts)
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if act == XDPAction.TX:
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ksft_ge(after['tx-packets'] - before['tx-packets'], 2000)
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ksft_ge(after['tx-packets'] - before['tx-packets'], expected_pkts)
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expected_pkts = 2000
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stats = _get_stats(prog_info["maps"]["map_xdp_stats"])
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ksft_eq(stats[XDPStats.RX.value], expected_pkts, "XDP RX stats mismatch")
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if act == XDPAction.TX:
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