Files
linux/lib/bitmap.c
Thomas Gleixner 437cb3ded2 cpumask: Introduce cpumask_weighted_or()
CID management OR's two cpumasks and then calculates the weight on the
result. That's inefficient as that has to walk the same stuff twice. As
this is done with runqueue lock held, there is a real benefit of speeding
this up. Depending on the system this results in 10-20% less cycles spent
with runqueue lock held for a 4K cpumask.

Provide cpumask_weighted_or() and the corresponding bitmap functions which
return the weight of the OR result right away.

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Reviewed-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>
Reviewed-by: Mathieu Desnoyers <mathieu.desnoyers@efficios.com>
Link: https://patch.msgid.link/20251119172549.448263340@linutronix.de
2025-11-20 12:14:54 +01:00

889 lines
27 KiB
C

// SPDX-License-Identifier: GPL-2.0-only
/*
* lib/bitmap.c
* Helper functions for bitmap.h.
*/
#include <linux/bitmap.h>
#include <linux/bitops.h>
#include <linux/ctype.h>
#include <linux/device.h>
#include <linux/export.h>
#include <linux/slab.h>
/**
* DOC: bitmap introduction
*
* bitmaps provide an array of bits, implemented using an
* array of unsigned longs. The number of valid bits in a
* given bitmap does _not_ need to be an exact multiple of
* BITS_PER_LONG.
*
* The possible unused bits in the last, partially used word
* of a bitmap are 'don't care'. The implementation makes
* no particular effort to keep them zero. It ensures that
* their value will not affect the results of any operation.
* The bitmap operations that return Boolean (bitmap_empty,
* for example) or scalar (bitmap_weight, for example) results
* carefully filter out these unused bits from impacting their
* results.
*
* The byte ordering of bitmaps is more natural on little
* endian architectures. See the big-endian headers
* include/asm-ppc64/bitops.h and include/asm-s390/bitops.h
* for the best explanations of this ordering.
*/
bool __bitmap_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] != bitmap2[k])
return false;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] ^ bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return false;
return true;
}
EXPORT_SYMBOL(__bitmap_equal);
bool __bitmap_or_equal(const unsigned long *bitmap1,
const unsigned long *bitmap2,
const unsigned long *bitmap3,
unsigned int bits)
{
unsigned int k, lim = bits / BITS_PER_LONG;
unsigned long tmp;
for (k = 0; k < lim; ++k) {
if ((bitmap1[k] | bitmap2[k]) != bitmap3[k])
return false;
}
if (!(bits % BITS_PER_LONG))
return true;
tmp = (bitmap1[k] | bitmap2[k]) ^ bitmap3[k];
return (tmp & BITMAP_LAST_WORD_MASK(bits)) == 0;
}
void __bitmap_complement(unsigned long *dst, const unsigned long *src, unsigned int bits)
{
unsigned int k, lim = BITS_TO_LONGS(bits);
for (k = 0; k < lim; ++k)
dst[k] = ~src[k];
}
EXPORT_SYMBOL(__bitmap_complement);
/**
* __bitmap_shift_right - logical right shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting right (dividing) means moving bits in the MS -> LS bit
* direction. Zeros are fed into the vacated MS positions and the
* LS bits shifted off the bottom are lost.
*/
void __bitmap_shift_right(unsigned long *dst, const unsigned long *src,
unsigned shift, unsigned nbits)
{
unsigned k, lim = BITS_TO_LONGS(nbits);
unsigned off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
unsigned long mask = BITMAP_LAST_WORD_MASK(nbits);
for (k = 0; off + k < lim; ++k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take lower rem bits of
* word above and make them the top rem bits of result.
*/
if (!rem || off + k + 1 >= lim)
upper = 0;
else {
upper = src[off + k + 1];
if (off + k + 1 == lim - 1)
upper &= mask;
upper <<= (BITS_PER_LONG - rem);
}
lower = src[off + k];
if (off + k == lim - 1)
lower &= mask;
lower >>= rem;
dst[k] = lower | upper;
}
if (off)
memset(&dst[lim - off], 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_right);
/**
* __bitmap_shift_left - logical left shift of the bits in a bitmap
* @dst : destination bitmap
* @src : source bitmap
* @shift : shift by this many bits
* @nbits : bitmap size, in bits
*
* Shifting left (multiplying) means moving bits in the LS -> MS
* direction. Zeros are fed into the vacated LS bit positions
* and those MS bits shifted off the top are lost.
*/
void __bitmap_shift_left(unsigned long *dst, const unsigned long *src,
unsigned int shift, unsigned int nbits)
{
int k;
unsigned int lim = BITS_TO_LONGS(nbits);
unsigned int off = shift/BITS_PER_LONG, rem = shift % BITS_PER_LONG;
for (k = lim - off - 1; k >= 0; --k) {
unsigned long upper, lower;
/*
* If shift is not word aligned, take upper rem bits of
* word below and make them the bottom rem bits of result.
*/
if (rem && k > 0)
lower = src[k - 1] >> (BITS_PER_LONG - rem);
else
lower = 0;
upper = src[k] << rem;
dst[k + off] = lower | upper;
}
if (off)
memset(dst, 0, off*sizeof(unsigned long));
}
EXPORT_SYMBOL(__bitmap_shift_left);
/**
* bitmap_cut() - remove bit region from bitmap and right shift remaining bits
* @dst: destination bitmap, might overlap with src
* @src: source bitmap
* @first: start bit of region to be removed
* @cut: number of bits to remove
* @nbits: bitmap size, in bits
*
* Set the n-th bit of @dst iff the n-th bit of @src is set and
* n is less than @first, or the m-th bit of @src is set for any
* m such that @first <= n < nbits, and m = n + @cut.
*
* In pictures, example for a big-endian 32-bit architecture:
*
* The @src bitmap is::
*
* 31 63
* | |
* 10000000 11000001 11110010 00010101 10000000 11000001 01110010 00010101
* | | | |
* 16 14 0 32
*
* if @cut is 3, and @first is 14, bits 14-16 in @src are cut and @dst is::
*
* 31 63
* | |
* 10110000 00011000 00110010 00010101 00010000 00011000 00101110 01000010
* | | |
* 14 (bit 17 0 32
* from @src)
*
* Note that @dst and @src might overlap partially or entirely.
*
* This is implemented in the obvious way, with a shift and carry
* step for each moved bit. Optimisation is left as an exercise
* for the compiler.
*/
void bitmap_cut(unsigned long *dst, const unsigned long *src,
unsigned int first, unsigned int cut, unsigned int nbits)
{
unsigned int len = BITS_TO_LONGS(nbits);
unsigned long keep = 0, carry;
int i;
if (first % BITS_PER_LONG) {
keep = src[first / BITS_PER_LONG] &
(~0UL >> (BITS_PER_LONG - first % BITS_PER_LONG));
}
memmove(dst, src, len * sizeof(*dst));
while (cut--) {
for (i = first / BITS_PER_LONG; i < len; i++) {
if (i < len - 1)
carry = dst[i + 1] & 1UL;
else
carry = 0;
dst[i] = (dst[i] >> 1) | (carry << (BITS_PER_LONG - 1));
}
}
dst[first / BITS_PER_LONG] &= ~0UL << (first % BITS_PER_LONG);
dst[first / BITS_PER_LONG] |= keep;
}
EXPORT_SYMBOL(bitmap_cut);
bool __bitmap_and(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int lim = bits/BITS_PER_LONG;
unsigned long result = 0;
for (k = 0; k < lim; k++)
result |= (dst[k] = bitmap1[k] & bitmap2[k]);
if (bits % BITS_PER_LONG)
result |= (dst[k] = bitmap1[k] & bitmap2[k] &
BITMAP_LAST_WORD_MASK(bits));
return result != 0;
}
EXPORT_SYMBOL(__bitmap_and);
void __bitmap_or(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] | bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_or);
void __bitmap_xor(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(bits);
for (k = 0; k < nr; k++)
dst[k] = bitmap1[k] ^ bitmap2[k];
}
EXPORT_SYMBOL(__bitmap_xor);
bool __bitmap_andnot(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k;
unsigned int lim = bits/BITS_PER_LONG;
unsigned long result = 0;
for (k = 0; k < lim; k++)
result |= (dst[k] = bitmap1[k] & ~bitmap2[k]);
if (bits % BITS_PER_LONG)
result |= (dst[k] = bitmap1[k] & ~bitmap2[k] &
BITMAP_LAST_WORD_MASK(bits));
return result != 0;
}
EXPORT_SYMBOL(__bitmap_andnot);
void __bitmap_replace(unsigned long *dst,
const unsigned long *old, const unsigned long *new,
const unsigned long *mask, unsigned int nbits)
{
unsigned int k;
unsigned int nr = BITS_TO_LONGS(nbits);
for (k = 0; k < nr; k++)
dst[k] = (old[k] & ~mask[k]) | (new[k] & mask[k]);
}
EXPORT_SYMBOL(__bitmap_replace);
bool __bitmap_intersects(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & bitmap2[k])
return true;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return true;
return false;
}
EXPORT_SYMBOL(__bitmap_intersects);
bool __bitmap_subset(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
unsigned int k, lim = bits/BITS_PER_LONG;
for (k = 0; k < lim; ++k)
if (bitmap1[k] & ~bitmap2[k])
return false;
if (bits % BITS_PER_LONG)
if ((bitmap1[k] & ~bitmap2[k]) & BITMAP_LAST_WORD_MASK(bits))
return false;
return true;
}
EXPORT_SYMBOL(__bitmap_subset);
#define BITMAP_WEIGHT(FETCH, bits) \
({ \
unsigned int __bits = (bits), idx, w = 0; \
\
for (idx = 0; idx < __bits / BITS_PER_LONG; idx++) \
w += hweight_long(FETCH); \
\
if (__bits % BITS_PER_LONG) \
w += hweight_long((FETCH) & BITMAP_LAST_WORD_MASK(__bits)); \
\
w; \
})
unsigned int __bitmap_weight(const unsigned long *bitmap, unsigned int bits)
{
return BITMAP_WEIGHT(bitmap[idx], bits);
}
EXPORT_SYMBOL(__bitmap_weight);
unsigned int __bitmap_weight_and(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
return BITMAP_WEIGHT(bitmap1[idx] & bitmap2[idx], bits);
}
EXPORT_SYMBOL(__bitmap_weight_and);
unsigned int __bitmap_weight_andnot(const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
return BITMAP_WEIGHT(bitmap1[idx] & ~bitmap2[idx], bits);
}
EXPORT_SYMBOL(__bitmap_weight_andnot);
unsigned int __bitmap_weighted_or(unsigned long *dst, const unsigned long *bitmap1,
const unsigned long *bitmap2, unsigned int bits)
{
return BITMAP_WEIGHT(({dst[idx] = bitmap1[idx] | bitmap2[idx]; dst[idx]; }), bits);
}
void __bitmap_set(unsigned long *map, unsigned int start, int len)
{
unsigned long *p = map + BIT_WORD(start);
const unsigned int size = start + len;
int bits_to_set = BITS_PER_LONG - (start % BITS_PER_LONG);
unsigned long mask_to_set = BITMAP_FIRST_WORD_MASK(start);
while (len - bits_to_set >= 0) {
*p |= mask_to_set;
len -= bits_to_set;
bits_to_set = BITS_PER_LONG;
mask_to_set = ~0UL;
p++;
}
if (len) {
mask_to_set &= BITMAP_LAST_WORD_MASK(size);
*p |= mask_to_set;
}
}
EXPORT_SYMBOL(__bitmap_set);
void __bitmap_clear(unsigned long *map, unsigned int start, int len)
{
unsigned long *p = map + BIT_WORD(start);
const unsigned int size = start + len;
int bits_to_clear = BITS_PER_LONG - (start % BITS_PER_LONG);
unsigned long mask_to_clear = BITMAP_FIRST_WORD_MASK(start);
while (len - bits_to_clear >= 0) {
*p &= ~mask_to_clear;
len -= bits_to_clear;
bits_to_clear = BITS_PER_LONG;
mask_to_clear = ~0UL;
p++;
}
if (len) {
mask_to_clear &= BITMAP_LAST_WORD_MASK(size);
*p &= ~mask_to_clear;
}
}
EXPORT_SYMBOL(__bitmap_clear);
/**
* bitmap_find_next_zero_area_off - find a contiguous aligned zero area
* @map: The address to base the search on
* @size: The bitmap size in bits
* @start: The bitnumber to start searching at
* @nr: The number of zeroed bits we're looking for
* @align_mask: Alignment mask for zero area
* @align_offset: Alignment offset for zero area.
*
* The @align_mask should be one less than a power of 2; the effect is that
* the bit offset of all zero areas this function finds plus @align_offset
* is multiple of that power of 2.
*/
unsigned long bitmap_find_next_zero_area_off(unsigned long *map,
unsigned long size,
unsigned long start,
unsigned int nr,
unsigned long align_mask,
unsigned long align_offset)
{
unsigned long index, end, i;
again:
index = find_next_zero_bit(map, size, start);
/* Align allocation */
index = __ALIGN_MASK(index + align_offset, align_mask) - align_offset;
end = index + nr;
if (end > size)
return end;
i = find_next_bit(map, end, index);
if (i < end) {
start = i + 1;
goto again;
}
return index;
}
EXPORT_SYMBOL(bitmap_find_next_zero_area_off);
/**
* bitmap_pos_to_ord - find ordinal of set bit at given position in bitmap
* @buf: pointer to a bitmap
* @pos: a bit position in @buf (0 <= @pos < @nbits)
* @nbits: number of valid bit positions in @buf
*
* Map the bit at position @pos in @buf (of length @nbits) to the
* ordinal of which set bit it is. If it is not set or if @pos
* is not a valid bit position, map to -1.
*
* If for example, just bits 4 through 7 are set in @buf, then @pos
* values 4 through 7 will get mapped to 0 through 3, respectively,
* and other @pos values will get mapped to -1. When @pos value 7
* gets mapped to (returns) @ord value 3 in this example, that means
* that bit 7 is the 3rd (starting with 0th) set bit in @buf.
*
* The bit positions 0 through @bits are valid positions in @buf.
*/
static int bitmap_pos_to_ord(const unsigned long *buf, unsigned int pos, unsigned int nbits)
{
if (pos >= nbits || !test_bit(pos, buf))
return -1;
return bitmap_weight(buf, pos);
}
/**
* bitmap_remap - Apply map defined by a pair of bitmaps to another bitmap
* @dst: remapped result
* @src: subset to be remapped
* @old: defines domain of map
* @new: defines range of map
* @nbits: number of bits in each of these bitmaps
*
* Let @old and @new define a mapping of bit positions, such that
* whatever position is held by the n-th set bit in @old is mapped
* to the n-th set bit in @new. In the more general case, allowing
* for the possibility that the weight 'w' of @new is less than the
* weight of @old, map the position of the n-th set bit in @old to
* the position of the m-th set bit in @new, where m == n % w.
*
* If either of the @old and @new bitmaps are empty, or if @src and
* @dst point to the same location, then this routine copies @src
* to @dst.
*
* The positions of unset bits in @old are mapped to themselves
* (the identity map).
*
* Apply the above specified mapping to @src, placing the result in
* @dst, clearing any bits previously set in @dst.
*
* For example, lets say that @old has bits 4 through 7 set, and
* @new has bits 12 through 15 set. This defines the mapping of bit
* position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
* bit positions unchanged. So if say @src comes into this routine
* with bits 1, 5 and 7 set, then @dst should leave with bits 1,
* 13 and 15 set.
*/
void bitmap_remap(unsigned long *dst, const unsigned long *src,
const unsigned long *old, const unsigned long *new,
unsigned int nbits)
{
unsigned int oldbit, w;
if (dst == src) /* following doesn't handle inplace remaps */
return;
bitmap_zero(dst, nbits);
w = bitmap_weight(new, nbits);
for_each_set_bit(oldbit, src, nbits) {
int n = bitmap_pos_to_ord(old, oldbit, nbits);
if (n < 0 || w == 0)
set_bit(oldbit, dst); /* identity map */
else
set_bit(find_nth_bit(new, nbits, n % w), dst);
}
}
EXPORT_SYMBOL(bitmap_remap);
/**
* bitmap_bitremap - Apply map defined by a pair of bitmaps to a single bit
* @oldbit: bit position to be mapped
* @old: defines domain of map
* @new: defines range of map
* @bits: number of bits in each of these bitmaps
*
* Let @old and @new define a mapping of bit positions, such that
* whatever position is held by the n-th set bit in @old is mapped
* to the n-th set bit in @new. In the more general case, allowing
* for the possibility that the weight 'w' of @new is less than the
* weight of @old, map the position of the n-th set bit in @old to
* the position of the m-th set bit in @new, where m == n % w.
*
* The positions of unset bits in @old are mapped to themselves
* (the identity map).
*
* Apply the above specified mapping to bit position @oldbit, returning
* the new bit position.
*
* For example, lets say that @old has bits 4 through 7 set, and
* @new has bits 12 through 15 set. This defines the mapping of bit
* position 4 to 12, 5 to 13, 6 to 14 and 7 to 15, and of all other
* bit positions unchanged. So if say @oldbit is 5, then this routine
* returns 13.
*/
int bitmap_bitremap(int oldbit, const unsigned long *old,
const unsigned long *new, int bits)
{
int w = bitmap_weight(new, bits);
int n = bitmap_pos_to_ord(old, oldbit, bits);
if (n < 0 || w == 0)
return oldbit;
else
return find_nth_bit(new, bits, n % w);
}
EXPORT_SYMBOL(bitmap_bitremap);
#ifdef CONFIG_NUMA
/**
* bitmap_onto - translate one bitmap relative to another
* @dst: resulting translated bitmap
* @orig: original untranslated bitmap
* @relmap: bitmap relative to which translated
* @bits: number of bits in each of these bitmaps
*
* Set the n-th bit of @dst iff there exists some m such that the
* n-th bit of @relmap is set, the m-th bit of @orig is set, and
* the n-th bit of @relmap is also the m-th _set_ bit of @relmap.
* (If you understood the previous sentence the first time your
* read it, you're overqualified for your current job.)
*
* In other words, @orig is mapped onto (surjectively) @dst,
* using the map { <n, m> | the n-th bit of @relmap is the
* m-th set bit of @relmap }.
*
* Any set bits in @orig above bit number W, where W is the
* weight of (number of set bits in) @relmap are mapped nowhere.
* In particular, if for all bits m set in @orig, m >= W, then
* @dst will end up empty. In situations where the possibility
* of such an empty result is not desired, one way to avoid it is
* to use the bitmap_fold() operator, below, to first fold the
* @orig bitmap over itself so that all its set bits x are in the
* range 0 <= x < W. The bitmap_fold() operator does this by
* setting the bit (m % W) in @dst, for each bit (m) set in @orig.
*
* Example [1] for bitmap_onto():
* Let's say @relmap has bits 30-39 set, and @orig has bits
* 1, 3, 5, 7, 9 and 11 set. Then on return from this routine,
* @dst will have bits 31, 33, 35, 37 and 39 set.
*
* When bit 0 is set in @orig, it means turn on the bit in
* @dst corresponding to whatever is the first bit (if any)
* that is turned on in @relmap. Since bit 0 was off in the
* above example, we leave off that bit (bit 30) in @dst.
*
* When bit 1 is set in @orig (as in the above example), it
* means turn on the bit in @dst corresponding to whatever
* is the second bit that is turned on in @relmap. The second
* bit in @relmap that was turned on in the above example was
* bit 31, so we turned on bit 31 in @dst.
*
* Similarly, we turned on bits 33, 35, 37 and 39 in @dst,
* because they were the 4th, 6th, 8th and 10th set bits
* set in @relmap, and the 4th, 6th, 8th and 10th bits of
* @orig (i.e. bits 3, 5, 7 and 9) were also set.
*
* When bit 11 is set in @orig, it means turn on the bit in
* @dst corresponding to whatever is the twelfth bit that is
* turned on in @relmap. In the above example, there were
* only ten bits turned on in @relmap (30..39), so that bit
* 11 was set in @orig had no affect on @dst.
*
* Example [2] for bitmap_fold() + bitmap_onto():
* Let's say @relmap has these ten bits set::
*
* 40 41 42 43 45 48 53 61 74 95
*
* (for the curious, that's 40 plus the first ten terms of the
* Fibonacci sequence.)
*
* Further lets say we use the following code, invoking
* bitmap_fold() then bitmap_onto, as suggested above to
* avoid the possibility of an empty @dst result::
*
* unsigned long *tmp; // a temporary bitmap's bits
*
* bitmap_fold(tmp, orig, bitmap_weight(relmap, bits), bits);
* bitmap_onto(dst, tmp, relmap, bits);
*
* Then this table shows what various values of @dst would be, for
* various @orig's. I list the zero-based positions of each set bit.
* The tmp column shows the intermediate result, as computed by
* using bitmap_fold() to fold the @orig bitmap modulo ten
* (the weight of @relmap):
*
* =============== ============== =================
* @orig tmp @dst
* 0 0 40
* 1 1 41
* 9 9 95
* 10 0 40 [#f1]_
* 1 3 5 7 1 3 5 7 41 43 48 61
* 0 1 2 3 4 0 1 2 3 4 40 41 42 43 45
* 0 9 18 27 0 9 8 7 40 61 74 95
* 0 10 20 30 0 40
* 0 11 22 33 0 1 2 3 40 41 42 43
* 0 12 24 36 0 2 4 6 40 42 45 53
* 78 102 211 1 2 8 41 42 74 [#f1]_
* =============== ============== =================
*
* .. [#f1]
*
* For these marked lines, if we hadn't first done bitmap_fold()
* into tmp, then the @dst result would have been empty.
*
* If either of @orig or @relmap is empty (no set bits), then @dst
* will be returned empty.
*
* If (as explained above) the only set bits in @orig are in positions
* m where m >= W, (where W is the weight of @relmap) then @dst will
* once again be returned empty.
*
* All bits in @dst not set by the above rule are cleared.
*/
void bitmap_onto(unsigned long *dst, const unsigned long *orig,
const unsigned long *relmap, unsigned int bits)
{
unsigned int n, m; /* same meaning as in above comment */
if (dst == orig) /* following doesn't handle inplace mappings */
return;
bitmap_zero(dst, bits);
/*
* The following code is a more efficient, but less
* obvious, equivalent to the loop:
* for (m = 0; m < bitmap_weight(relmap, bits); m++) {
* n = find_nth_bit(orig, bits, m);
* if (test_bit(m, orig))
* set_bit(n, dst);
* }
*/
m = 0;
for_each_set_bit(n, relmap, bits) {
/* m == bitmap_pos_to_ord(relmap, n, bits) */
if (test_bit(m, orig))
set_bit(n, dst);
m++;
}
}
/**
* bitmap_fold - fold larger bitmap into smaller, modulo specified size
* @dst: resulting smaller bitmap
* @orig: original larger bitmap
* @sz: specified size
* @nbits: number of bits in each of these bitmaps
*
* For each bit oldbit in @orig, set bit oldbit mod @sz in @dst.
* Clear all other bits in @dst. See further the comment and
* Example [2] for bitmap_onto() for why and how to use this.
*/
void bitmap_fold(unsigned long *dst, const unsigned long *orig,
unsigned int sz, unsigned int nbits)
{
unsigned int oldbit;
if (dst == orig) /* following doesn't handle inplace mappings */
return;
bitmap_zero(dst, nbits);
for_each_set_bit(oldbit, orig, nbits)
set_bit(oldbit % sz, dst);
}
#endif /* CONFIG_NUMA */
unsigned long *bitmap_alloc(unsigned int nbits, gfp_t flags)
{
return kmalloc_array(BITS_TO_LONGS(nbits), sizeof(unsigned long),
flags);
}
EXPORT_SYMBOL(bitmap_alloc);
unsigned long *bitmap_zalloc(unsigned int nbits, gfp_t flags)
{
return bitmap_alloc(nbits, flags | __GFP_ZERO);
}
EXPORT_SYMBOL(bitmap_zalloc);
unsigned long *bitmap_alloc_node(unsigned int nbits, gfp_t flags, int node)
{
return kmalloc_array_node(BITS_TO_LONGS(nbits), sizeof(unsigned long),
flags, node);
}
EXPORT_SYMBOL(bitmap_alloc_node);
unsigned long *bitmap_zalloc_node(unsigned int nbits, gfp_t flags, int node)
{
return bitmap_alloc_node(nbits, flags | __GFP_ZERO, node);
}
EXPORT_SYMBOL(bitmap_zalloc_node);
void bitmap_free(const unsigned long *bitmap)
{
kfree(bitmap);
}
EXPORT_SYMBOL(bitmap_free);
static void devm_bitmap_free(void *data)
{
unsigned long *bitmap = data;
bitmap_free(bitmap);
}
unsigned long *devm_bitmap_alloc(struct device *dev,
unsigned int nbits, gfp_t flags)
{
unsigned long *bitmap;
int ret;
bitmap = bitmap_alloc(nbits, flags);
if (!bitmap)
return NULL;
ret = devm_add_action_or_reset(dev, devm_bitmap_free, bitmap);
if (ret)
return NULL;
return bitmap;
}
EXPORT_SYMBOL_GPL(devm_bitmap_alloc);
unsigned long *devm_bitmap_zalloc(struct device *dev,
unsigned int nbits, gfp_t flags)
{
return devm_bitmap_alloc(dev, nbits, flags | __GFP_ZERO);
}
EXPORT_SYMBOL_GPL(devm_bitmap_zalloc);
#if BITS_PER_LONG == 64
/**
* bitmap_from_arr32 - copy the contents of u32 array of bits to bitmap
* @bitmap: array of unsigned longs, the destination bitmap
* @buf: array of u32 (in host byte order), the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_from_arr32(unsigned long *bitmap, const u32 *buf, unsigned int nbits)
{
unsigned int i, halfwords;
halfwords = DIV_ROUND_UP(nbits, 32);
for (i = 0; i < halfwords; i++) {
bitmap[i/2] = (unsigned long) buf[i];
if (++i < halfwords)
bitmap[i/2] |= ((unsigned long) buf[i]) << 32;
}
/* Clear tail bits in last word beyond nbits. */
if (nbits % BITS_PER_LONG)
bitmap[(halfwords - 1) / 2] &= BITMAP_LAST_WORD_MASK(nbits);
}
EXPORT_SYMBOL(bitmap_from_arr32);
/**
* bitmap_to_arr32 - copy the contents of bitmap to a u32 array of bits
* @buf: array of u32 (in host byte order), the dest bitmap
* @bitmap: array of unsigned longs, the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_to_arr32(u32 *buf, const unsigned long *bitmap, unsigned int nbits)
{
unsigned int i, halfwords;
halfwords = DIV_ROUND_UP(nbits, 32);
for (i = 0; i < halfwords; i++) {
buf[i] = (u32) (bitmap[i/2] & UINT_MAX);
if (++i < halfwords)
buf[i] = (u32) (bitmap[i/2] >> 32);
}
/* Clear tail bits in last element of array beyond nbits. */
if (nbits % BITS_PER_LONG)
buf[halfwords - 1] &= (u32) (UINT_MAX >> ((-nbits) & 31));
}
EXPORT_SYMBOL(bitmap_to_arr32);
#endif
#if BITS_PER_LONG == 32
/**
* bitmap_from_arr64 - copy the contents of u64 array of bits to bitmap
* @bitmap: array of unsigned longs, the destination bitmap
* @buf: array of u64 (in host byte order), the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_from_arr64(unsigned long *bitmap, const u64 *buf, unsigned int nbits)
{
int n;
for (n = nbits; n > 0; n -= 64) {
u64 val = *buf++;
*bitmap++ = val;
if (n > 32)
*bitmap++ = val >> 32;
}
/*
* Clear tail bits in the last word beyond nbits.
*
* Negative index is OK because here we point to the word next
* to the last word of the bitmap, except for nbits == 0, which
* is tested implicitly.
*/
if (nbits % BITS_PER_LONG)
bitmap[-1] &= BITMAP_LAST_WORD_MASK(nbits);
}
EXPORT_SYMBOL(bitmap_from_arr64);
/**
* bitmap_to_arr64 - copy the contents of bitmap to a u64 array of bits
* @buf: array of u64 (in host byte order), the dest bitmap
* @bitmap: array of unsigned longs, the source bitmap
* @nbits: number of bits in @bitmap
*/
void bitmap_to_arr64(u64 *buf, const unsigned long *bitmap, unsigned int nbits)
{
const unsigned long *end = bitmap + BITS_TO_LONGS(nbits);
while (bitmap < end) {
*buf = *bitmap++;
if (bitmap < end)
*buf |= (u64)(*bitmap++) << 32;
buf++;
}
/* Clear tail bits in the last element of array beyond nbits. */
if (nbits % 64)
buf[-1] &= GENMASK_ULL((nbits - 1) % 64, 0);
}
EXPORT_SYMBOL(bitmap_to_arr64);
#endif